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A1

What is Gamification and How is it Used in E-Learning? | 2020 | Source: Educational Page

To create an online course where people learn in an entertaining way, it is essential to apply creativity in order to disguise theory as a challenge capable of awakening curiosity and the competitive spirit, or the personal drive for self-improvement. All of this can be created within the Educativa Virtual Campus.

A3

ICT and Education | 2018 | Source: Ministry of Education

The OECD, in its educational branch, is concerned with the quality of education, seeking, analyzing, and promoting the most innovative and effective educational environments based on student outcomes. An in-depth analysis is not necessary to see that the most innovative environments use new technologies to support their methodology, whatever it may be, thereby fostering the child's integration into today's real world. The effectiveness of the learning process is much higher when new technologies are integrated.

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A2

LMS and LCMS: Functionalities and Benefits | 2017 | Source: Center for Communication and Pedagogy

An LMS (Learning Management System) is an online learning management system that allows you to manage, distribute, monitor, evaluate, and support the different activities previously designed and programmed within a completely virtual training process (eLearning) or blended learning process (Blended Learning).

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A4

The Social and Environmental Impact of Technology | 2020 | Source: Iberdrola

Technology has revolutionized the way we consume, relate to one another, and stay informed. However, it is also useful for solving social and environmental problems. We know it as social technology, and it is helping us achieve the United Nations (UN) Sustainable Development Goals (SDGs).

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A5

Inclusion and Education | Fernando Guio Gutierrez | 2020 | Source: UNESCO

In accordance with its mandate, the 2020 GEM Report assesses progress toward Sustainable Development Goal 4 (SDG 4) on education and its ten targets, as well as other education-related targets within the SDG agenda. The Report addresses inclusion in education, drawing attention to all those excluded from education due to their background or abilities. The Report is motivated by the explicit reference to inclusion in the 2015 Incheon Declaration and the call to ensure inclusive and equitable quality education in the formulation of SDG 4, the global goal for education. It reminds us that, regardless of any arguments to the contrary, we have a moral imperative to ensure that everyone's right to a high-quality, appropriate education is fulfilled.

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A6

Seven ICT Educational Trends for 2021 | 2021 | Source: Aula Planeta

As a result of the global pandemic caused by COVID-19, the year 2020 has been anomalous like few others in recent history. It has brought with it a new reality that has affected almost every aspect of our daily lives, in which the strength of the use of Information and Communication Technologies (ICT), in areas ranging from the personal to the educational, has been enormously invigorated, opening up a new field of possibilities as demonstrated by the meteoric rise of distance learning in formal and informal learning environments.

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